Factsheet

Developer:
12 Angry Devs
Based in Salzburg, Austria

Founding date:
September 1, 2010

Website:
oflightandshadow.at

Press / Business Contact:
mail@oflightandshadow.at

Social:
Facebook
Google+
Twitter
Vimeo
YouTube

Releases:
Of Light And Shadow

Address:
Urstein Süd 1
A-5412 Puch/Salzburg
Austria

Phone:
---

Description

There’s no Light with(out) Shadow!

History

Early history

In late 2010, a team consisting of 11 artists developed game concepts for their final project at the Salzburg University of Applied Sciences in Austria. After several months of brainstorming and creating a large pool of ideas, two projects respectively games resulted from the extensive conceptual phase, one of them being "Of Light & Shadow", as well as "The Balloon Quest".

After that

The original team split up and each of the now two teams got reinforced by another 4 coders while developing a first prototype of the game by summer 2011. While in production, the game concept for "Of Light & Shadow" changed several times and took its final shape in autumn of 2011. Since then, most of the content and the levels within "Of Light & Shadow" have been created and implemented directly into Unity3D while still working on the technical features and structure of the game.

Videos

Images

download all screenshots & photos as .zip (50MB)
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There are far more images available for 12 Angry Devs, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Awards & Recognition

  • "Nothing" - Yet :-)

Selected Articles

  • "Of Light & Shadow is one of those freeware games that could have easily been commercial offerings. It's beautiful, polished, brimming with ideas and the product of love of a sizable team."
    - Konstantinos Dimopoulos, IndieGames.com
  • "It’s a pleasant little thing for what it is, and easy to deem worth a play. … The game left us wanting more."
    - Chris Priestman, The Indie Game Magazine
  • "Der Titel bietet eine hohe Qualität und ein fantastisches Design, am wichtigsten aber ist, dass er deutlich hochwertiger als so manch anderes Indie Spiel daherkommt. … Auf uns wirkte das Spiel einfach beeindruckend, weil es eines dieser verzauberten Indie Spiele ist, dessen Faszination sich kaum erklären lässt."
    - Zockah.de, Zockah.de

Team & Repeating
Collaborators

Michael Fuchs
Game Design, Level Design, Rigging, Story

Markus Huber
Concept Art, Art Direction

Florian Jindra
Game Director, Game Design, Score

Martin Klappacher
Sound & Music, Technical Artist, Conceptual Design, etc.

Vinzenz Mayrhofer
Producing, ScrumMaster

Sophie Müller
Producing

Clemens Stangl
Character Animation, Additional 3D Art, Game Design

Patrick Topf
Character Artist, Environment Artist, Game Design, Texturing

Stefan Wiesenegger
Concept Art, Texturing, Modeling, Environment Artist

Manuel Hoffmann
Code, Sound & Music integration, Facebook page manager

Vedad Siljak
Code Ninja

Andreas Stallinger
Code Artist

Michael Webersdorfer
Sir Codeur, Game Design

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks